﻿// Decompiled with JetBrains decompiler
// Type: NetickEditor.NetickAssetPostprocessor
// Assembly: Netick.Unity.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 0658BB4A-05C4-428D-9BD6-82E94959F5A1
// Assembly location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Editor\Netick.Unity.Editor.dll

using UnityEditor;
using UnityEngine;

#nullable disable
namespace NetickEditor;

public class NetickAssetPostprocessor : AssetPostprocessor
{
  private void OnPostprocessPrefab(GameObject g)
  {
    NetickWindow._changedAssets.Add(AssetDatabase.GetAssetPath((Object) g));
  }
}
